


NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. RGB Character Colours Adds an RGB slider option to all player species.Better Entity Spawning The /spawn command now supports entity keys, e.g.Raz0r's MP Movement Raz0r's MP-style movement from the SP speedrun version can be enabled by getting g_MPmovement to 1.Įent files Maps now load entities from mapentities/mapname.eent in addition to loading them from the.Extra Player Tints (Unused) Playermodels are able to have multiple tints.If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use.Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it.While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player.Improved jedi_hm DT's very nice improved Human Male jedi is included.Ī DC15-A clone rifle, DC15-S clone blaster and E-5 droid blaster have also been added.Katarn Saberstyle A gun / saber stance.Not completely ready yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Saberthrow Saberthrow is now a force power.New force powers Force Insanity, Destruction, Repulse and Stasis have been added.
GOG JEDI OUTCAST CHEATS MODS
TrueView As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view.For faster force regeneration, g_forceRegenTime has been brought over from MP.įorce Repulse is gained automatically during the SP campaign. Radar The radar system from Siege in MP now works in SP.You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. rd-rendsaurus A heavily in progress new renderer.A 2D minimap is also loaded from minimaps/mapname.mmap. It won't be anything on the scale of rend2, but for now it has some kind of support for frame buffer objects. You can turn them on with r_FBOs 1 - I found that dynamic glow was made significantly faster on OSX.
GOG JEDI OUTCAST CHEATS LICENSE
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